Long time no action, or that’s the impression one would get just by following this blog. Well, I’m glad to tell you otherwise – there’s been a lot happening in the background even if it ain’t visible here for the past months!
Being a small company things change quite fast, so it’s not unusual that some parts get less attention during some periods of time. This is especially true for bootstrapped companies where the revenue stream needs to exist and be somewhat constant, and to do this, I’ve been busy on the business development side as well as in some side projects. One of these is particularly good and hopefully it’ll serve the opportunity to focus even more on the game development in the first half of 2015.
Regrettably this “side track” has lead to Pixelem being late, but that did not come as a big surprise. The game has grown a lot also, there’s plans to make it quite large in terms of content, which itself means another few months of “delay” to the original plan. I seem to have taken a liking to games with more content in them, as opposed to simple one-action games like Oggipital, so none of this additional work I have paved for myself comes as a surprise to me. Quite the contrary, it was the plan all along. But fear not, I’ve been able to throw in a few gamedev days for Pixelem, and the current plan is to have a prototype working at the end of the year, and fill in the content during spring time!
And there is more. Trying to be a bit active in the local [non-existent] game dev scene, I had an opportunity to get a gamedev student on board for a Learning-at-Work period of six months. With some rushed planning for a game which would suit such a collaboration, the pieces fell together and I signed a contract with a 2D/animation artist. This actually means the third game of Sneeweis is on its way! I’ll definitely do a proper introduction of the artist, Elma, and start posting some of the great concept art she’s been whipping up so far.